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Fort Zombie Rebuilded
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Devlog
Linux Build
February 23, 2026
by
Neon
1
Added build for Linux just in case if someone want to try <- Previous post Next post ->...
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22/02/2026
February 22, 2026
by
Neon
plan#929319239 road to mvp change render pipeline + add shooting effects + add visible damages to zombies + make sounds 3d + make zombies attack survivors + make survivors join raiding party + <- Prev...
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07/02/2026
February 07, 2026
by
Neon
plan#929319239 road to mvp add more items + fog & lights fixes + add using fuel (base lights) + make save system (one slot, haha) + make survivors jobs in base screen + small fixes + <- Previous post...
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03/02/2026
February 03, 2026
by
Neon
plan#929319239 road to mvp make survivors list in base screen + fixed container behaviour + bigger map + some fixes & improvements + <- Previous post Next post ->...
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28/01/2026
January 28, 2026
by
Neon
plan#929319239 road to mvp make using ammo from inventory + better mapping template + some fixes + <- Previous post Next post ->...
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24/01/2026
January 24, 2026
by
Neon
plan#929319239 road to mvp fix compass + fix timer & lights between transitions + make tooltip for inventory + make stylish window frame + make player's document shows when clicking on icon + make fad...
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20/01/2026
January 20, 2026
by
Neon
plan#929319239 road to mvp fix timer + fix player jump + fix stamina bar + new animations + make cooldown for zombie attack + make following survivor + make survivor attack zombies make saving survivo...
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Launched ModDB page
January 15, 2026
by
Neon
Recently I started new page at ModDB. You can visit and follow it! (why not, yeah) https://www.moddb.com/games/fort-zombie-rebuilded And some updates: plan#929319239 road to mvp make inventory working...
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07/01/2026
January 08, 2026
by
Neon
Added more options to adjust video settings + instant applying Added new animation for searching Added ambient objects (I know, it's better fix inventory..) More details I created page on ModDB just i...
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05/01/2026
January 06, 2026
by
Neon
1
Added couple of missions with containers that you can find by pressing F Added last wave in base and night sky Trying to make proper rigging model again and it's torture... Classic Blender error: Bone...
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02/01/2026
January 02, 2026
by
Neon
Exported original skyboxes Added another compass Added couple scripts that now looks like capturing a base Added rig to main character's mesh (still no anims, sry) Updated build...
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29/12/2025
December 30, 2025
by
Neon
Added small map with simplest capturing mechanic (you need to kill 3 zombies). You can go to this map by invisible very logical, right? extraction point (press RMB when you facing it) Added ability to...
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28/12/2025
December 29, 2025
by
Neon
1
Restored clocks, container's window Added middle screen message with custom font Okay, doing this step by step...
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27/12/2025
December 27, 2025
by
Neon
Restored couple of previous scripts as loading screen, pause menu, additional empty level, flashlight, a shitty fire Replaced some images Build was updated and reuploaded...
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25/12/2025
December 26, 2025
by
Neon
Adjusted bobbing text above zombies heads Added M4 rifle Added switching weapon's model Fixed reloading Updated HUD for web build Added button to preview barricade placing Restored some features from...
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Web Build
December 25, 2025
by
Neon
24/12/2025 Downgraded Unity version from 6.0 to 2022.3, made WebGL build for upload here so you don't need to download whole build. It can be challenging to explore due to lack of information so don't...
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First public demo
December 18, 2025
by
Neon
Hey, guys. I just decided to post it to everyone and maybe it will be boost my enthusiasm a bit. Frankly, I wanted to remake the original game but haven't enough time, energy, experience and everythin...
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28/12/2024
December 15, 2025
by
Neon
December 28, 2024 Restored the project on a new machine January 3, 2025 Transferred the project to Unity 6 January 4, 2025 Tested changing the cursor depending on attack range January 7, 2025 Created...
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02/04/2023
December 15, 2025
by
Neon
April 2, 2023: Shooting, reloading, damaging doors and zombies. Zombies run to the shooting location. Displaying and updating current weapon data in the HUD. Barricade construction template, compass t...
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01/04/2023
December 15, 2025
by
Neon
Rotate the camera with the right mouse button. Thanks to @warpzone (unity.com) Correct container search function (F key) <- Previous post Next post ->...
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20/03/2023
December 15, 2025
by
Neon
Successful character and zombie transfer, piece by piece. Zombie spawner and basic navigation, thanks to @nikolayz (habr) <- Previous post Next post ->...
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17/03/2023
December 15, 2025
by
Neon
Moved more items. Made some doors, thanks to @twingamingstudios5054 (YT) That's hilarious attempt to make first dummy model <- Previous post Next post ->...
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15/03/2023
December 15, 2025
by
Neon
The inventory is finished, and a couple more models have been moved over. I've also created an object interaction module, thanks to @Rytech_Dev (YT). <- Previous post Next post ->...
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05/03/2023
December 15, 2025
by
Neon
I've transferred several of the original, simplest single-mesh models and added their textures. Work on creating the inventory continues. Thanks to @GregDevStuff (YT) <- Previous post Next post ->...
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26/02/2023
December 15, 2025
by
Neon
I didn't touch the project for about two months. Then I started exploring the possibility of parsing models (similar to materials and sounds) – no one had done it at all. And, accordingly, there wer...
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Day Zero
December 15, 2025
by
Neon
September 17, 2022 On day zero, some materials from the original game were imported (converted), but the models couldn't be extracted. Day one: I took a simple ATM model and crookedly attached a textu...
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