<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Fort Zombie Rebuilded Devlog - itch.io</title><link>https://tltneon.itch.io/fortzombie</link><description>Remake of original Fort Zombie on Unity Engine</description><item><guid>https://tltneon.itch.io/fortzombie/devlog/1409545/linux-build</guid><title>Linux Build</title><link>https://tltneon.itch.io/fortzombie/devlog/1409545/linux-build</link><pubDate>Mon, 23 Feb 2026 14:57:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added build for Linux just in case if someone want to try &lt;- Previous post Next post -&gt;...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1406562/22022026</guid><title>22/02/2026</title><link>https://tltneon.itch.io/fortzombie/devlog/1406562/22022026</link><pubDate>Sun, 22 Feb 2026 15:35:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>plan#929319239 road to mvp change render pipeline + add shooting effects + add visible damages to zombies + make sounds 3d + make zombies attack survivors + make survivors join raiding party + &lt;- Prev...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1355137/07022026</guid><title>07/02/2026</title><link>https://tltneon.itch.io/fortzombie/devlog/1355137/07022026</link><pubDate>Sat, 07 Feb 2026 00:03:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>plan#929319239 road to mvp add more items + fog &amp; lights fixes + add using fuel (base lights) + make save system (one slot, haha) + make survivors jobs in base screen + small fixes + &lt;- Previous post...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1347309/03022026</guid><title>03/02/2026</title><link>https://tltneon.itch.io/fortzombie/devlog/1347309/03022026</link><pubDate>Tue, 03 Feb 2026 20:19:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>plan#929319239 road to mvp make survivors list in base screen + fixed container behaviour + bigger map + some fixes &amp; improvements + &lt;- Previous post Next post -&gt;...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1333834/28012026</guid><title>28/01/2026</title><link>https://tltneon.itch.io/fortzombie/devlog/1333834/28012026</link><pubDate>Wed, 28 Jan 2026 16:03:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>plan#929319239 road to mvp make using ammo from inventory + better mapping template + some fixes + &lt;- Previous post Next post -&gt;...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1327998/24012026</guid><title>24/01/2026</title><link>https://tltneon.itch.io/fortzombie/devlog/1327998/24012026</link><pubDate>Sat, 24 Jan 2026 22:34:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>plan#929319239 road to mvp fix compass + fix timer &amp; lights between transitions + make tooltip for inventory + make stylish window frame + make player&#039;s document shows when clicking on icon + make fad...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1322449/20012026</guid><title>20/01/2026</title><link>https://tltneon.itch.io/fortzombie/devlog/1322449/20012026</link><pubDate>Tue, 20 Jan 2026 15:08:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>plan#929319239 road to mvp fix timer + fix player jump + fix stamina bar + new animations + make cooldown for zombie attack + make following survivor + make survivor attack zombies make saving survivo...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1311672/launched-moddb-page</guid><title>Launched ModDB page</title><link>https://tltneon.itch.io/fortzombie/devlog/1311672/launched-moddb-page</link><pubDate>Thu, 15 Jan 2026 01:28:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Recently I started new page at ModDB. You can visit and follow it! (why not, yeah) https://www.moddb.com/games/fort-zombie-rebuilded And some updates: plan#929319239 road to mvp make inventory working...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1308980/07012026</guid><title>07/01/2026</title><link>https://tltneon.itch.io/fortzombie/devlog/1308980/07012026</link><pubDate>Thu, 08 Jan 2026 00:46:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added more options to adjust video settings + instant applying Added new animation for searching Added ambient objects (I know, it&#039;s better fix inventory..) More details I created page on ModDB just i...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1307490/05012026</guid><title>05/01/2026</title><link>https://tltneon.itch.io/fortzombie/devlog/1307490/05012026</link><pubDate>Tue, 06 Jan 2026 02:14:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0ODg0Mzc3LnBuZw==/400x224%23c/alCx8Y.png"/><p>Added couple of missions with containers that you can find by pressing F Added last wave in base and night sky Trying to make proper rigging model again and it&#039;s torture... Classic Blender error: Bone...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1285749/02012026</guid><title>02/01/2026</title><link>https://tltneon.itch.io/fortzombie/devlog/1285749/02012026</link><pubDate>Fri, 02 Jan 2026 19:28:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Exported original skyboxes Added another compass Added couple scripts that now looks like capturing a base Added rig to main character&#039;s mesh (still no anims, sry) Updated build...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1277182/29122025</guid><title>29/12/2025</title><link>https://tltneon.itch.io/fortzombie/devlog/1277182/29122025</link><pubDate>Tue, 30 Dec 2025 01:49:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added small map with simplest capturing mechanic (you need to kill 3 zombies). You can go to this map by invisible very logical, right? extraction point (press RMB when you facing it) Added ability to...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1261551/28122025</guid><title>28/12/2025</title><link>https://tltneon.itch.io/fortzombie/devlog/1261551/28122025</link><pubDate>Mon, 29 Dec 2025 00:21:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Restored clocks, container&#039;s window Added middle screen message with custom font Okay, doing this step by step...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1213604/27122025</guid><title>27/12/2025</title><link>https://tltneon.itch.io/fortzombie/devlog/1213604/27122025</link><pubDate>Sat, 27 Dec 2025 22:59:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Restored couple of previous scripts as loading screen, pause menu, additional empty level, flashlight, a shitty fire Replaced some images Build was updated and reuploaded...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1200474/25122025</guid><title>25/12/2025</title><link>https://tltneon.itch.io/fortzombie/devlog/1200474/25122025</link><pubDate>Fri, 26 Dec 2025 02:06:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Adjusted bobbing text above zombies heads Added M4 rifle Added switching weapon&#039;s model Fixed reloading Updated HUD for web build Added button to preview barricade placing Restored some features from...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1190977/web-build</guid><title>Web Build</title><link>https://tltneon.itch.io/fortzombie/devlog/1190977/web-build</link><pubDate>Thu, 25 Dec 2025 03:36:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>24/12/2025 Downgraded Unity version from 6.0 to 2022.3, made WebGL build for upload here so you don&#039;t need to download whole build. It can be challenging to explore due to lack of information so don&#039;t...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1148916/first-public-demo</guid><title>First public demo</title><link>https://tltneon.itch.io/fortzombie/devlog/1148916/first-public-demo</link><pubDate>Thu, 18 Dec 2025 15:35:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey, guys. I just decided to post it to everyone and maybe it will be boost my enthusiasm a bit. Frankly, I wanted to remake the original game but haven&#039;t enough time, energy, experience and everythin...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1143767/28122024</guid><title>28/12/2024</title><link>https://tltneon.itch.io/fortzombie/devlog/1143767/28122024</link><pubDate>Mon, 15 Dec 2025 12:45:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>December 28, 2024 Restored the project on a new machine January 3, 2025 Transferred the project to Unity 6 January 4, 2025 Tested changing the cursor depending on attack range January 7, 2025 Created...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1143766/02042023</guid><title>02/04/2023</title><link>https://tltneon.itch.io/fortzombie/devlog/1143766/02042023</link><pubDate>Mon, 15 Dec 2025 12:44:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>April 2, 2023: Shooting, reloading, damaging doors and zombies. Zombies run to the shooting location. Displaying and updating current weapon data in the HUD. Barricade construction template, compass t...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1143764/01042023</guid><title>01/04/2023</title><link>https://tltneon.itch.io/fortzombie/devlog/1143764/01042023</link><pubDate>Mon, 15 Dec 2025 12:42:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Rotate the camera with the right mouse button. Thanks to @warpzone (unity.com) Correct container search function (F key) &lt;- Previous post Next post -&gt;...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1143763/20032023</guid><title>20/03/2023</title><link>https://tltneon.itch.io/fortzombie/devlog/1143763/20032023</link><pubDate>Mon, 15 Dec 2025 12:39:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Successful character and zombie transfer, piece by piece. Zombie spawner and basic navigation, thanks to @nikolayz (habr) &lt;- Previous post Next post -&gt;...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1143760/17032023</guid><title>17/03/2023</title><link>https://tltneon.itch.io/fortzombie/devlog/1143760/17032023</link><pubDate>Mon, 15 Dec 2025 12:37:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Moved more items. Made some doors, thanks to @twingamingstudios5054 (YT) That&#039;s hilarious attempt to make first dummy model &lt;- Previous post Next post -&gt;...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1143759/15032023</guid><title>15/03/2023</title><link>https://tltneon.itch.io/fortzombie/devlog/1143759/15032023</link><pubDate>Mon, 15 Dec 2025 12:31:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The inventory is finished, and a couple more models have been moved over. I&#039;ve also created an object interaction module, thanks to @Rytech_Dev (YT). &lt;- Previous post Next post -&gt;...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1143755/05032023</guid><title>05/03/2023</title><link>https://tltneon.itch.io/fortzombie/devlog/1143755/05032023</link><pubDate>Mon, 15 Dec 2025 12:28:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;ve transferred several of the original, simplest single-mesh models and added their textures. Work on creating the inventory continues. Thanks to @GregDevStuff (YT) &lt;- Previous post Next post -&gt;...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1143753/26022023</guid><title>26/02/2023</title><link>https://tltneon.itch.io/fortzombie/devlog/1143753/26022023</link><pubDate>Mon, 15 Dec 2025 12:26:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I didn&#039;t touch the project for about two months. Then I started exploring the possibility of parsing models (similar to materials and sounds) – no one had done it at all. And, accordingly, there wer...</p>]]></description></item><item><guid>https://tltneon.itch.io/fortzombie/devlog/1143749/day-zero</guid><title>Day Zero</title><link>https://tltneon.itch.io/fortzombie/devlog/1143749/day-zero</link><pubDate>Mon, 15 Dec 2025 12:20:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>September 17, 2022 On day zero, some materials from the original game were imported (converted), but the models couldn&#039;t be extracted. Day one: I took a simple ATM model and crookedly attached a textu...</p>]]></description></item></channel></rss>